

DO NOT ever rocket jump unless you have spawn protection.
Solar ash fanart full#
Fire at the opponent's feet to take full advantage of its area damage.This weapon is a 1-2 shot kill, meaning you could use this to finish off weakened opponents and if you have good modules, this can be used to wreak havoc on enemy players.This weapon is 1-2 rockets kill for Max-Armored opponents. This weapon has insanely high power, it has a relatively normal firing rate, a medium-capacity, and medium mobility. This means that once the player switches from any weapon to this weapon, the Champion Solar Cannon will always have a pull-up delay lasting around half of a second. Paired with a high level elemental module which increases damage, a shrapnel module which increases blast radius and a pouch module which speeds up the reload can make this weapon have one-shot capabilities, MASSIVE blast radius and speedy reload time. This weapon is very powerful and has a huge blast radius. It has fixed delay, which means that whenever the player switches to this weapon, there is a delay before using it. When reloading, the clip is taken out from this weapon and is replaced by another. It has area damage, so shooting on the ground in close range near the player makes fighting with this weapon easier. This weapon shoots a red, circular particle with bullet travel time that has a medium sized explosion on impact. This weapon has a white and grey body with 3 red crystal on the top, a silver grip, a grey stock with 2 dark red stripes, a grey energy cell with red detail on it, and a red and white muzzle. This weapon is a reskin version of the Solar Power Cannon, only replaced with "Champion Colors." It has single shots and area damage attributes. It has a slow fire rate, high damage, large capacity, and average mobility.


It is a black and red solar cannon that shoots red solar bombs.
